Blame | Last modification | View Log | RSS feed
/*
* Copyright (C) 2020, 2021 by Andreas Theofilu <andreas@theosys.at>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __TSYSTEMSOUND_H__
#define __TSYSTEMSOUND_H__
#include <string>
#include <vector>
class TSystemSound
{
public:
TSystemSound(const std::string& path);
~TSystemSound();
/**
* Determines the currently set sound for touch feedback and returns
* the path and name of the soundfile to play.
*
* The precondition for this function is a prevously set path to the
* directory containing the system sounds.
*
* @return On success the path and name of the sound file is returned.
* Otherwise an empty string is returned.
*/
std::string getTouchFeedbackSound();
/**
* Determines whether the system sounds are activated or not and
* returns the result.
*
* The precondition for this function is a prevously set path to the
* directory containing the system sounds.
*
* @return If the system sounds are activated, it returns TRUE.
* If there is no valid path to the system sounds set, then it returns
* FALSE.
*/
bool getSystemSoundState();
std::string getFirstSingleBeep();
std::string getNextSingleBeep();
std::string getFirstDoubleBeep();
std::string getNextDoubleBeep();
std::string& getTestSound() { return mTestSound; }
std::string& getDockSound() { return mDocked; }
std::string& getRingBackSound() { return mRingBack; }
std::string& getRingToneSound() { return mRingTone; }
void setPath(const std::string& path);
void setFile(const std::string& file);
protected:
bool readAllSystemSounds();
private:
std::string mPath; // The path to the system sounds
std::string mFile; // File name of touch sound file
bool mValid{false}; // TRUE = valid path was set
std::vector<std::string> mSinglePeeps;
std::vector<std::string> mDoubleBeeps;
std::string mTestSound;
std::string mDocked;
std::string mRingBack;
std::string mRingTone;
size_t mSinglePos{0};
size_t mDoublePos{0};
};
#endif