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/*
* Copyright (C) 2015 by Andreas Theofilu <andreas@theosys.at>
*
* All rights reserved. No warranty, explicit or implicit, provided.
*
* NOTICE: All information contained herein is, and remains
* the property of Andreas Theofilu and his suppliers, if any.
* The intellectual and technical concepts contained
* herein are proprietary to Andreas Theofilu and its suppliers and
* may be covered by European and Foreign Patents, patents in process,
* and are protected by trade secret or copyright law.
* Dissemination of this information or reproduction of this material
* is strictly forbidden unless prior written permission is obtained
* from Andreas Theofilu.
*/
#ifndef __PLAY_H__
#define __PLAY_H__
#define PLAY_NONE 0 /* Empty or no command */
#define PLAY_PLAY 1 /* Play a file */
#define PLAY_PAUSE 2 /* Pause currently playing file */
#define PLAY_STOP 3 /* Stop playing */
#define PLAY_PLAYPAUSE 4 /* Play or pause current playing file */
#define PLAY_FWD 5 /* Fast forward file */
#define PLAY_REW 6 /* Restart file from start */
#define PLAY_SKIP_FWD 7 /* Stop current file and play next in queue */
#define PLAY_SKIP_REW 8 /* Stop current file and play previous in queue */
#define PLAY_STOP_NOW 9 /* Stops playing in every case immediately */
#define PLAY_STACK 10 /* Stops playing what ever is currently playing and starts the file at the stack */
#define PLAY_STATUS_PLAY 1
#define PLAY_STATUS_PAUSE 2
#define PLAY_STATUS_STOP 3
#define PLAY_STATUS_FWD 4
#define PLAY_STATUS_REW 5
#define PLAY_STATUS_SKIPF 6
#define PLAY_STATUS_SKIPR 7
#define PLAY_STATUS_STACK 8
#define PLAY_STATUS_STPLAY 9
#define NOWPLAY "/nowplaying.list"
struct ST_PlayPars
{
int s1;
char type[32];
char what[256];
};
typedef struct
{
int id;
char title[256];
char artist[256];
char album[256];
char genre[256];
char cover[512];
}ST_PLAYING;
typedef struct
{
int id; /* The uniqie id of the music file */
int played; /* TRUE = File was already played. This is used only when playing randomly. */
char path[512]; /* The full path to the music file */
int fType; /* The file type of "path" */
char title[256]; /* The title of the song */
char artist[256]; /* The artist of the song */
char album[256]; /* The name of the album */
char genre[256]; /* The genre the song belongs to */
char cover[512]; /* A path to an optional cover picture */
void *next; /* Pointer to the next element in the chain */
}QUEUE;
extern int nextCommand;
extern int playStatus;
extern int playerActive;
extern int playerRepeat;
extern int playerRandom;
extern int queueTotal;
extern int playQuiet;
extern ST_PLAYING playCurrent;
extern QUEUE *pqueue; /* The queue of files to play. */
extern QUEUE *qstack; /* A stack of files to play. Has precedence about the queue! */
void *pthr_playfile(void *pV_data);
void appendToQueue(int s1, char *type, char *what);
int playlistToQueue(int uid, int del);
int QueueToPlaylist(int s1, char *user, char *playlist);
int readQueue();
int scanQueue(int fd);
void freeQueue();
int check_command(int s1);
QUEUE *qstackAdd(int ID); /* add an entry to the stack */
void qstackDelete(int ID); /* remove an entry from the stack */
void qstackClear(); /* Delete the whole stack */
QUEUE *qstackNext(); /* Returns the next entry from the stack and removes it then */
#endif