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    private:
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    private:
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        void setKeysToBank(int bank, uint handle);   // The handle is the key who should be highlighted
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        void setKeysToBank(int bank, uint handle);   // The handle is the key who should be highlighted
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        void handleDedicatedKeys(int channel, bool pressed);
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        void handleDedicatedKeys(int channel, bool pressed);
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        void sendDedicatedKey(int channel, const std::string str, bool pressed);
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        void sendDedicatedKey(int channel, const std::string str, bool pressed);
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        std::string typeToString(SYS_BUUTON_TYPE type);
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        std::string typeToString(SYS_BUUTON_TYPE type);
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        void setDistinctFocus(ulong handle);
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        int mBank{1};                       // The activated bank (1 - 3)
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        int mBank{1};                       // The activated bank (1 - 3)
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        int mStateKeyActive{0};             // If the system button is a key button, it can have a state between 0 and 5
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        int mStateKeyActive{0};             // If the system button is a key button, it can have a state between 0 and 5
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        std::string mInputText;             // Contains the text typed over system keyboard
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        std::string mInputText;             // Contains the text typed over system keyboard
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        std::vector<Button::TButton *> mButtons;    // Vector array holding all system buttons
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        std::vector<Button::TButton *> mButtons;    // Vector array holding all system buttons