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private:
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private:
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void setKeysToBank(int bank, uint handle); // The handle is the key who should be highlighted
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void setKeysToBank(int bank, uint handle); // The handle is the key who should be highlighted
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void handleDedicatedKeys(int channel, bool pressed);
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void handleDedicatedKeys(int channel, bool pressed);
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void sendDedicatedKey(int channel, const std::string str, bool pressed);
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void sendDedicatedKey(int channel, const std::string str, bool pressed);
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std::string typeToString(SYS_BUUTON_TYPE type);
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std::string typeToString(SYS_BUUTON_TYPE type);
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void setDistinctFocus(ulong handle);
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int mBank{1}; // The activated bank (1 - 3)
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int mBank{1}; // The activated bank (1 - 3)
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int mStateKeyActive{0}; // If the system button is a key button, it can have a state between 0 and 5
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int mStateKeyActive{0}; // If the system button is a key button, it can have a state between 0 and 5
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std::string mInputText; // Contains the text typed over system keyboard
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std::string mInputText; // Contains the text typed over system keyboard
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std::vector<Button::TButton *> mButtons; // Vector array holding all system buttons
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std::vector<Button::TButton *> mButtons; // Vector array holding all system buttons
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