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        void sendKeyStroke(char key);
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        void sendKeyStroke(char key);
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        void sendCommandString(int port, const std::string& cmd);
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        void sendCommandString(int port, const std::string& cmd);
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        void sendLevel(int lp, int lv, int level);
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        void sendLevel(int lp, int lv, int level);
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        void sendInternalLevel(int lp, int lv, int level);
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        void sendInternalLevel(int lp, int lv, int level);
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        void callSetPassword(ulong handle, const std::string& pw, int x, int y);
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        void callSetPassword(ulong handle, const std::string& pw, int x, int y);
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        TButtonStates *addButtonState(int rap, int rad, int rch, int rcp, int rlp, int rlv);
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        TButtonStates *addButtonState(BUTTONTYPE t, int rap, int rad, int rch, int rcp, int rlp, int rlv);
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        TButtonStates *addButtonState(const TButtonStates& bs);
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        TButtonStates *addButtonState(const TButtonStates& bs);
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        TButtonStates *getButtonState(int rap, int rad, int rch, int rcp, int rlp, int rlv);
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        TButtonStates *getButtonState(BUTTONTYPE t, int rap, int rad, int rch, int rcp, int rlp, int rlv);
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        TButtonStates *getButtonState(uint32_t id);
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        TButtonStates *getButtonState(BUTTONTYPE t, uint32_t id);
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        /**
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        /**
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         * This starts the communication with the AMX controller. The method
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         * This starts the communication with the AMX controller. The method
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         * registers the callbacks and starts a thread. This thread runs as
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         * registers the callbacks and starts a thread. This thread runs as
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         * long as a valid communication is possible or until the communication
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         * long as a valid communication is possible or until the communication