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#include "tiosrotate.h"
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#define O_UNDEFINED -1
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#define O_LANDSCAPE 0
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#define O_PORTRAIT 1
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#define O_REVERSE_LANDSCAPE 8
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#define O_REVERSE_PORTRAIT 9
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#define O_FACE_UP 15
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#define O_FACE_DOWN 16
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bool TIOSRotate::mPortrait{false};
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TIOSRotate::TIOSRotate()
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{
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}
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void TIOSRotate::rotate(int dir)
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{
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// NSNumber *value = nil;
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float value = 0.0;
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switch(dir)
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{
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case O_LANDSCAPE: value = UIInterfaceOrientationMaskLandscapeRight; break;
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case O_REVERSE_LANDSCAPE: value = UIInterfaceOrientationMaskLandscapeLeft; break;
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case O_PORTRAIT: value = UIInterfaceOrientationMaskPortrait; break;
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case O_REVERSE_PORTRAIT: value = UIInterfaceOrientationMaskPortraitUpsideDown; break;
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}
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NSArray *array = [[[UIApplication sharedApplication] connectedScenes] allObjects];
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UIWindowScene *scene = (UIWindowScene *)array[0];
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UIWindowSceneGeometryPreferencesIOS *geometryPreferences = [[UIWindowSceneGeometryPreferencesIOS alloc] initWithInterfaceOrientations:value];
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[scene requestGeometryUpdateWithPreferences:geometryPreferences errorHandler:^(NSError * _Nonnull error) { NSLog(@"%@", error); }];
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}
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void TIOSRotate::automaticRotation(bool allow)
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{
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if (allow)
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[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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else
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[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
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}
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