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/*
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* Copyright (C) 2023 by Andreas Theofilu <andreas@theosys.at>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __TSYSTEMBUTTON_H__
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#define __TSYSTEMBUTTON_H__
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#include <string>
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#include <vector>
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#include "tbutton.h"
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#define BANK_1 1 // Keyboard keys bank1: lower case letters
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#define BANK_2 2 // Keyboard keys bank2: upper case letters (shift pressed)
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#define BANK_3 3 // Keyboard keys bank3: Special characters (AltGr pressed)
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class TSystemButton
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{
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public:
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typedef enum SYS_BUUTON_TYPE
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{
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KEY_UNDEFINED,
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KEY_KEY, // A keyboard button e.g. printable symbol
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KEY_INPUT_SINGLE, // Single input line
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KEY_INPUT_MULTI, // Multi line input object
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KEY_BUTTON // A normal system button (increase/decrease volume, ...)
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}SYS_BUTTON_TYPE;
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typedef struct SYS_BUTTONS
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{
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int channel{0}; // The channel number (cp)
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int port{0}; // The port number (ad)
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SYS_BUTTON_TYPE type; // The type of the button
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}SYS_BUTTONS;
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TSystemButton();
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~TSystemButton();
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void addSysButton(Button::TButton *bt);
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Button::TButton *getSysButton(int channel, int port);
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void dropButton(Button::TButton *bt);
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void setBank(int bank); // The bank (instance) of keyboard buttons
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int getActualBank() { return mBank; }
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void setCursorPosition(ulong handle, int oldPos, int newPos);
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int getCursorPosition() { return mCursorPosition; }
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void setInputFocus(ulong handle, bool in);
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protected:
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SYS_BUTTON_TYPE getSystemButtonType(int channel, int port);
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Button::TButton *getSystemInputLine();
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Button::TButton *getSystemKey(int channel, uint handle=0);
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void buttonPress(int channel, uint handle, bool pressed); // Callback for buttons
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private:
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void setKeysToBank(int bank, uint handle); // The handle is the key who should be highlighted
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void handleDedicatedKeys(int channel, bool pressed);
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void sendDedicatedKey(int channel, const std::string str, bool pressed);
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std::string typeToString(SYS_BUUTON_TYPE type);
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void setDistinctFocus(ulong handle);
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int mBank{1}; // The activated bank (1 - 3)
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int mStateKeyActive{0}; // If the system button is a key button, it can have a state between 0 and 5
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std::string mInputText; // Contains the text typed over system keyboard
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std::vector<Button::TButton *> mButtons; // Vector array holding all system buttons
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bool mCapsLock{false}; // TRUE = Key CAPS LOCK was pressed and is active
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bool mBank3{false}; // TRUE = 3rd bank was activated for one key press
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bool mShift{false}; // TRUE = Key shift was pressed for one key press
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bool isKeyboard{false}; // TRUE = A keyboard was detected, FALSE = A keypad was detected
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int mCursorPosition{0}; // The cursor position of the focused input line, if there is one
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ulong mLineHandle{0}; // The handle of the actual input line, if there is one.
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};
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#endif
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