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/*
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* Copyright (C) 2022 by Andreas Theofilu <andreas@theosys.at>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "tiosrotate.h"
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#include <QGuiApplication>
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#include <QScreen>
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#include "terror.h"
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#define O_UNDEFINED -1
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#define O_LANDSCAPE 0
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#define O_PORTRAIT 1
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#define O_REVERSE_LANDSCAPE 8
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#define O_REVERSE_PORTRAIT 9
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#define O_FACE_UP 15
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#define O_FACE_DOWN 16
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bool TIOSRotate::mPortrait{false};
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TIOSRotate::TIOSRotate()
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{
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DECL_TRACER("TIOSRotate::TIOSRotate()");
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}
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TIOSRotate::~TIOSRotate()
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{
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DECL_TRACER("TIOSRotate::~TIOSRotate()");
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}
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void TIOSRotate::rotate(int dir)
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{
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DECL_TRACER("TIOSRotate::rotate(int dir)");
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float value = 0.0;
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switch(dir)
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{
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case O_LANDSCAPE: value = UIInterfaceOrientationMaskLandscapeRight; break;
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case O_REVERSE_LANDSCAPE: value = UIInterfaceOrientationMaskLandscapeLeft; break;
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case O_PORTRAIT: value = UIInterfaceOrientationMaskPortrait; break;
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case O_REVERSE_PORTRAIT: value = UIInterfaceOrientationMaskPortraitUpsideDown; break;
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}
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NSArray *array = [[[UIApplication sharedApplication] connectedScenes] allObjects];
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if (!array || array.count <= 0)
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{
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MSG_ERROR("Error getting the array of scenes! Will not rotate.");
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return;
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}
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UIWindowScene *scene = (UIWindowScene *)array[0];
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if (!scene)
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{
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MSG_ERROR("Error getting the first scene! Will not rotate.");
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return;
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}
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UIWindowSceneGeometryPreferencesIOS *geometryPreferences = [[UIWindowSceneGeometryPreferencesIOS alloc] initWithInterfaceOrientations:value];
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if (!geometryPreferences)
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{
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MSG_ERROR("Error getting the geometry preferences! Changing orientation failed.");
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return;
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}
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[scene requestGeometryUpdateWithPreferences:geometryPreferences errorHandler:^(NSError * _Nonnull error) { NSLog(@"%@", error); }];
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}
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void TIOSRotate::automaticRotation(bool allow)
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{
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DECL_TRACER("TIOSRotate::automaticRotation(bool allow)");
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UIDevice *device = [UIDevice currentDevice];
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BOOL generatesNotes = [device isGeneratingDeviceOrientationNotifications];
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if (allow && !generatesNotes)
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{
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[device beginGeneratingDeviceOrientationNotifications];
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}
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else if (generatesNotes)
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{
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[device endGeneratingDeviceOrientationNotifications];
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}
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}
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int TIOSRotate::getCurrentOrientation()
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{
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DECL_TRACER("TIOSRotate::getCurrentOrientation()");
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UIDevice *device = [UIDevice currentDevice];
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if (!device)
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return O_UNDEFINED;
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int value = 0;
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value = [device orientation];
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MSG_DEBUG("getCurrentOrientation: " << value)
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switch(value)
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{
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case UIDeviceOrientationLandscapeLeft: return O_LANDSCAPE;
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case UIDeviceOrientationLandscapeRight: return O_REVERSE_LANDSCAPE;
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case UIDeviceOrientationPortrait: return O_PORTRAIT;
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case UIDeviceOrientationPortraitUpsideDown: return O_REVERSE_PORTRAIT;
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}
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return O_UNDEFINED;
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}
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bool TIOSRotate::isAutomaticRotation()
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{
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DECL_TRACER("TIOSRotate::isAutomaticRotation()");
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UIDevice *device = [UIDevice currentDevice];
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return [device isGeneratingDeviceOrientationNotifications];
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}
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